﻿namespace CharacterModel
{
    public enum LayerTypeEnum
    {
        [LayerTypeColor(255, 0xd2, 0x89, 0x19)]
        HairShapeBelowColor = 1,
        [LayerTypeColor(80, 0, 0, 0)]
        HairShapeBelowShading = 25,
        [LayerTypeColor(255, 0, 0, 0)]
        HairShapeBelowBlack = 26,
        [LayerTypeColor(255, 0xd7, 0xc9, 0x82)]
        FaceColor = 2,
        [LayerTypeColor(80, 0, 0, 0)]
        HeadShading = 3,
        [LayerTypeColor(255, 0, 0, 0)]
        HeadBlack = 4,
        [LayerTypeColor(80, 0, 0, 0)]
        HeadDarkHilight = 5,
        [LayerTypeColor(255, 0xff, 0, 0)]
        MouthLipColor = 24,
        [LayerTypeColor(80, 0, 0, 0)]
        MouthShading = 6,
        [LayerTypeColor(255, 255, 255, 255)]
        MouthTeeth = 7,
        [LayerTypeColor(255, 255, 0, 0)]
        MouthGums = 8,
        [LayerTypeColor(255, 0, 0, 0)]
        MouthBlack = 9,
        [LayerTypeColor(80, 0, 0, 0)]
        MouthDarkHilight = 10,
        [LayerTypeColor(80, 0, 0, 0)]
        NoseShading = 11,
        [LayerTypeColor(255, 0, 0, 0)]
        NoseBlack = 12,
        [LayerTypeColor(80, 0, 0, 0)]
        NoseDarkHilight = 13,
        [LayerTypeColor(80, 0, 0, 0)]
        EyesShading = 14,
        [LayerTypeColor(255, 255, 255, 255)]
        EyesWhite = 15,
        [LayerTypeColor(255, 255, 255, 255)]
        EyesWhites = 16,
        [LayerTypeColor(255, 210, 137, 25)]
        EyesEyebrowColor = 27,
        [LayerTypeColor(255, 0x52, 0xaf, 0xdd)]
        EyesColor = 17,
        [LayerTypeColor(255, 0, 0, 0)]
        EyesBlack = 18,
        [LayerTypeColor(80, 0, 0, 0)]
        EyesDarkHilight = 19,
        [LayerTypeColor(255, 255, 255, 255)]
        EyesReflection = 20,
        [LayerTypeColor(255, 210, 137, 25)]
        HairShapeAboveColor = 21,
        [LayerTypeColor(80, 0, 0, 0)]
        HairShapeAboveShading = 22,
        [LayerTypeColor(255, 0, 0, 0)]
        HairShapeAboveBlack = 23,
        [LayerTypeColor(255, 0, 0, 0)]
        DynamicJawLine = 28,
        [LayerTypeColor(255, 0, 0, 0)]
        DynamicSkullShape = 29,
        [LayerTypeColor(255, 0, 0, 0)]
        DynamicLeftEyeBlack = 30,
        [LayerTypeColor(255, 0, 0, 0)]
        DynamicRightEyeBlack = 31,
        [LayerTypeColor(255, 0, 0, 0)]
        DynamicJawDarkHilight = 32,
        [LayerTypeColor(255, 0, 0, 0)]
        DynamicSkullShapeDark = 33,
        [LayerTypeColor(255, 0, 0, 0)]
        DynamicJawShading = 34,
        [LayerTypeColor(255, 0, 0, 0)]
        DynamicSkullShapeShading = 35,
        [LayerTypeColor(255, 0, 0, 0)]
        DynamicLeftEyeDark = 36,
        [LayerTypeColor(255, 0, 0, 0)]
        DynamicRightEyeDark = 37
    }
}